How do we navigate and make sense of highly complex, unpredictable systems? In this feature, PIECES speaks with Sebastian Bae—Senior Game Designer at CNA Corporation and Adjunct Assistant Professor at Georgetown University. As a leading expert in wargaming and educational game design, he reveals why a defensible schema (mental model) and structured debriefing are far more vital to learning than flashy mechanics or graphics.
Q. As a game designer and educator, what do you believe is the single most effective element in game design that helps learners grasp and navigate highly complex, unpredictable systems?
Every educational game has an internal schema -- or a mental model on how the topic of the game fundamentally works.
Consequently, the designer translates that schema into the mechanics, components, and gameplay for the game system.
Thus, a game's roots begin in that schema and everything stems from it -- from its assumptions to its perspective. And I have found that educational games that have a convincing and defensible schema is critical. For instance, if you are a journalist, and I design a game that doesn't reflect the journalism field as you know it, then that game cannot produce the liminal effect of gameplay. Games are in essence interactive stories where players are characters and authors of the ending. However, learning and playing only happen when that story is compelling.
